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Games People Play: The Basic Handbook of Transactional Analysis Audible Audiobook – Unabridged

4.4 out of 5 stars 1,511 ratings

Over 40 years ago, Games People Play revolutionized our understanding of what really goes on during our most basic social interactions. More than five million copies later, Dr. Eric Berne's classic is as astonishing and revealing as it was on the day it was first published. We play games all the time---sexual games, marital games, power games with our bosses, and competitive games with our friends. Detailing status contests like "Martini" (I know a better way), to lethal couples combat like "If It Weren't For You" and "Uproar," to flirtation favorites like "The Stocking Game" and "Let's You and Him Fight," Dr. Berne exposes the secret ploys and unconscious maneuvers that rule our intimate lives. Explosive when it first appeared, Games People Play is now widely recognized as the most original and influential popular psychology book of our time. It's as powerful and eye-opening as ever.

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Product details

Listening Length 6 hours and 33 minutes
Author Eric Berne
Narrator David Colacci
Audible.com Release Date April 18, 2011
Publisher Tantor Audio
Program Type Audiobook
Version Unabridged
Language English
ASIN B004X67XB6
Best Sellers Rank #7,132 in Audible Books & Originals (See Top 100 in Audible Books & Originals)
#31 in Medical General Psychology
#235 in Psychology (Audible Books & Originals)
#453 in Psychology & Counseling

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4.4 out of 5 stars
1,511 global ratings

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Customers say

Customers find the book offers tremendous insight into human behavior and can change relationships for the better. Moreover, they appreciate its good sense of humor and consider it a classic. However, the readability receives mixed feedback, with some finding it quite readable while others find it incomprehensible. Additionally, customers note that the content is dated.

AI-generated from the text of customer reviews

142 customers mention "Insight"135 positive7 negative

Customers find the book offers tremendous insight into human behavior and serves as a useful reference, with one customer noting it's particularly valuable for those interested in technical aspects of psychology.

"...to benefit from reading these books; they will help you to understand yourself and others better...." Read more

"...from a position of the reader having at least a general understanding of psychology and psychiatry, which he has stated in the book...." Read more

"This is one of the best books you can read in order to handle people who seem to drain your energy. Games are forms of dishonest communication...." Read more

"The content is still valid even though written sone 60 years ago. But look for different edition...." Read more

26 customers mention "Humor"19 positive7 negative

Customers enjoy the book's humor, describing it as a classic with a really good sense of humor.

"...The examples are described in such simple and humorous language, you will laugh (or cringe with a bit of embarrassment) as you recognize others or..." Read more

"...inherent association with everyday life, and to the touch of humor within their names and some of the games themselves...." Read more

"...Waste of her time and waste of effort of author who made complex understandable and seem simple. Much thought and dept went into this little book" Read more

"...Games people play" is a classic and timeless piece of work. It is as relevant today as it was decades ago...." Read more

19 customers mention "Knowledge of relationships"19 positive0 negative

Customers find the book provides valuable insights into relationships, helping them control social situations and improve their interactions with others.

"...Whether you're seeking to enhance your communication skills, improve relationships, or gain a deeper understanding of human behavior, "Games People..." Read more

"...The book provides very clever and accurate description of social encounters or "exchanges" that people engage in everyday life...." Read more

"...This book helps to break down some barriers; especially in describing transactional analysis...." Read more

"...It's also gives you the skills to cope with them and diffuse the situation...." Read more

106 customers mention "Readability"74 positive32 negative

Customers have mixed opinions about the book's readability, with some finding it quite readable and a must-read, while others describe it as incomprehensible.

"...A great many games are discussed in the book, some I found a bit hard to accept, others I readily recognized in my daily life...." Read more

"...The examples are described in such simple and humorous language, you will laugh (or cringe with a bit of embarrassment) as you recognize others or..." Read more

"...I felt the first half of the book was a lackluster read, but it's important to stick with it and understand it prior to moving forward...." Read more

"...books that elaborated on this concept and are more interesting and engaging...." Read more

25 customers mention "Dated content"6 positive19 negative

Customers find the content of the book dated.

"...It's slightly outdated, and some of the things it calls "games" we now call "illness", but it still is overwhelmingly useful..." Read more

"...And some of the examples seem a bit dated to me...." Read more

"...However, the games sound a bit dated, as though the modern versions have evolved and mutated somewhat from the ones he describes from 50 years ago...." Read more

"...Despite being an older book, its insights are more relevant today than ever before...." Read more

A UNIQUE CONTRIBUTION TO PSYCHOLOGY
5 out of 5 stars
A UNIQUE CONTRIBUTION TO PSYCHOLOGY
Berne’s book is a unique contribution to psychology based on his theories of transactional analysis (TA). Without understanding the fundamentals of TA, the games he describes may seem superficial or just odd. For anyone who wants to gain a more complete understanding of ego states and TA in general, I recommend Bern’s WHAT DO YOU SAY AFTER YOU SAY HELLO? There was a slash in the package, but the book itself was plastic wrapped, so I thought it was okay. Later, when I removed the plastic wrap, I noticed the cover was slashed too. Vincent Miskell
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Top reviews from the United States

  • Reviewed in the United States on March 18, 2011
    Transactional Analysis in Psychotherapy © 1961 (TAinP) ****½ +
    Games People Play: The Basic Handbook of Transactional Analysis. © 1964 (GPP) ****¾ +
    Scripts People Live: Transactional Analysis of Life Scripts © 1974 (SPL) *****

    All three of these books have been around for a long time, and all three are well worth reading. I was persuaded to review them together by the first sentence in the preface of GPP: "This book is primarily designed to be a sequel to my book Transactional Analysis in Psychotherapy , but has been planned so that it can be read and understood independently." In the years between writing them, it is obvious that Dr. Berne gained valuable experience in one or (more likely) both TA and writing. I am sure I would have found TAinP much tougher going had I not read GPP first, and I recommend you, too, read them in reverse order. You might even consider reading Claude Steiner's SPL first; Dr. Steiner has surpassed even his mentor, Dr. Berne, in making the concepts of TA accessible to the lay reader.

    You don't have to have serious emotional problems, or have a friend or loved one who does, to benefit from reading these books; they will help you to understand yourself and others better. They will also teach you to recognize the games salespeople try to play with you, so that you can avoid becoming a victim thereof. And if you or a friend or loved one is contemplating psychotherapy or in need thereof, these books can help in choosing a therapist who will go for the cure rather than the maintenance of the problem. The value of making the right choice can hardly be overstated. It is SO much better to learn to become an ex-neurotic or ex-psychotic than to learn to be a better neurotic or a better psychotic!

    Dr. Berne found that a person is almost always in one of three ego states, which he called Parent, Adult, and Child. Dr. Berne deliberately chose familiar names, instead of jargon such as superego, id, exteropsyche, archaeopsyche, etc. As Dr. Steiner put it, "He rejected the usual psychiatric practice of using one language in speaking with people and another in speaking with psychiatric colleagues. As he developed the new concepts of his theory, he used, in every instance, words which were immediately understandable to most people."* Dr. Berne and his students believed in demystifying patients and the general public, rather than snowing us.

    Whichever ego state is awake and in control is said to be cathected. (Rarely, two or all three ego states may be partially cathected at the same time, or one or both of the others may be awake but not cathected, and when one is very deeply asleep or in a coma, probably no ego state is cathected.) Roughly speaking, the Parent is the ego state in which one nurtures or criticizes another, the Adult contemplates and processes factual information and solves problems, and the Child has fun or reacts to criticism. Each ego state is appropriate for some situations and inappropriate for others. The nurturing Parent and the critical Parent are both needed in taking care of children or invalids, but the critical Parent can `go hog wild' and become the always-inappropriate pig Parent, which concentrates on destructive, rather than constructive criticism. Irrational prejudices, such as racism and sexism, are functions of the pig Parent, as is the Puritan's `haunting fear that someone, somewhere, might be having a good time.'

    The Adult is responsible for using factual knowledge, reason, and intuition to solve life's problems. Everyone needs, at times, a well-functioning Adult, and virtually everyone is born with one, but one's Adult can become contaminated by one or both of the other ego states. The Child-contaminated Adult too often engages in `wishful thinking,' while the Parent-contaminated Adult typically accepts as factual the pig Parent's irrational prejudices. The pig parent may even virtually suppress the Adult with a script injunction of mindlessness such as "Don't think!"

    The Child is cathected when one is having fun. Enjoyment of play and of lovemaking are functions of the Child; it is the Child which makes life worth living. Sometimes the pig Parent manages to suppress the Child with a script injunction of joylessness: "Don't have fun!"

    * SPL, page 4.

    watziznayme@gmail.com
    28 people found this helpful
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  • Reviewed in the United States on September 3, 2023
    Though this book was written decades ago, it's easily relatable to current times. Many may consider this pop or pseudo-psychology now, I still believe its content is relevant.

    In my opinion, the author wrote from a position of the reader having at least a general understanding of psychology and psychiatry, which he has stated in the book. So, because I have this understanding, I don't have much difficulty with this theory.

    There are times when the author mentions something that warrants me to either reread a previous section to gain clarity or to be patient for the author to provide clarity in an upcoming section.

    I felt the first half of the book was a lackluster read, but it's important to stick with it and understand it prior to moving forward.

    I was recommended this book by my mother, who was exposed to it when it was published, which helped her improve her interactions with others. I appreciate the recommendation because I am also experiencing the benefits. Therefore, I also recommend this book to others.
    7 people found this helpful
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  • Reviewed in the United States on October 16, 2004
    _Games People Play_ by Eric Berne is a layman-accessible book on psychology chiefly concerned with the concept of game playing, one I found quite interesting.

    At its most fundamental level, humans according to Berne seek what he terms a "stroke," just as infants require actual stroking (whether it be literal stroking, a pat on the head, or a hug) to develop healthy in a psychological sense (and to maintain that health), adults require a "stroke" as well (which he defines as the fundamental unit of social action). An exchange of strokes is a transaction, which is the unit of social intercourse. Such an exchange might be as little as a very simple greeting or something far more elaborate.

    Adults have a hunger not only for stimulus and recognition but also for structure of their waking hours. Most of a person's time is structured by an activity (i.e. "work"), governed by rules called procedures (such as how to bake a cake or fly a plane). Other parts are governed by a person's social programming, which results in ritualistic and semi-ritualistic interchanges with other people, often falling other the general name of "good manners" (examples include generic work greetings and brief conversations about the weather or health). Berne terms semi-ritualistic topical conservations as pastimes, such as cocktail party conversations on cars, bad husbands, or finances.

    A person's individual programming results in what he terms games. Games are not necessarily "fun" and can be quite grim or serious (as in Berne's book alcoholism falls under game playing). In the end the author wrote that ultimately true intimacy - where social patterning and ulterior motivations give way - is more desirable than either a pastime or a game (both of which are substitutes).

    Key to structural analysis and an understanding of game play is the concept of the ego state. An ego state is a coherent set of feelings and behavior patterns in an individual, all interrelated. Each person has three such ego states, the exteropsychic or Parent ego state, the individual's parental instincts and experiences and vital to enable one to raise actual children and a state that makes many responses in life automatic, freeing one from the burden of innumerable trivial decisions ; the psychic or Adult state, directed towards an autonomous, objective appraisal and handling of reality, the state most needed for survival; and the archaeopsychic or Child state, representing archaic behavioral patterns fixed in early childhood, where in a person resides "intuition, creativity, and spontaneous drive and enjoyment," (the author rejects the term childish as negative and prejudicial).

    Getting back to the concept of transaction, Berne writes that simple transactional analysis is concerned with determining which ego state provided transactional stimulus and which state responded in a given situation. Transactions may be complimentary, such as Child-Parent interaction, where a fevered child asks for a glass from a nurturing mother; these transactions are expected and are part of natural, healthy human relationships. However, a crossed transaction occurs in which the stimulus is one group of ego-states (such as Adult-Adult, when one asks another for instance where one's keys are) and the appropriate response within that set of ego states (such as Adult-Adult answer on the desk) is not given, but instead the response of another ego state (a Child response might be you always blame me for losing your keys).

    Crossed transactions may not always be obvious, and these ulterior transactions are the basis for games and the primary subject of this book. Ulterior transactions involve the activity of more than two ego states simultaneously and may be of two main types. Angular transactions involve three ego states, and while ostensibly, on the social level, may be directed between two particular ego states (such as say Adult-Adult), really the ulterior or psychological vector is at another ego state (such as say perhaps a social Adult stimulus designed to and provoking a Child response). A duplex ulterior transaction involves four ego states (such as in flirting; on the surface it might appear Adult-Adult but in reality is Child-Child); most games are of this type of transaction.

    Games, which he distinguishes from superficially similar procedures, rituals, and pastimes, are sets of complimentary ulterior transactions that progress to a well-defined, predictable outcome. Games are inherently dishonest (by definition procedures, rituals, and pastimes are candid) and the sought payoff is dramatic, often negative for one of the parties involved. The bulk of the book is detailed with classifying and discussing a number of games. Dividing games into seven categories (Life, Marital, Party, Sexual, Underworld, Consulting Room, and Good), he discusses the structure of these games, the roles involved, the sought after payoff, as well as the antithesis of a game, how to recognize and move beyond or end a game. An example is the first game he discusses, that of Alcoholic (which by the way can involve other substances). The central thesis of this game could be written as look how bad I have been and see if you can stop me and the aim, the payoff, is self-castigation. For this game to be played, it requires of course the Alcoholic, as well the Persecutor (the chief supporting role), the Rescuer, and the Patsy (an enabler in some sense). The Social paradigm is Adult-Adult, but in reality the game's Psychological paradigm is Parent-Child. The antithesis is difficult, but in essence involves the therapist moving away from any of the established roles of Persecutor or Rescuer and refusing to play the game.

    A great many games are discussed in the book, some I found a bit hard to accept, others I readily recognized in my daily life. Most of them were quite sad and negative, particularly ones like Kick Me, See What You Made Me Do, and Frigid Woman, though a very few were constructive and beneficial to society, like Happy To Help and Cavalier. Somewhat chilling to think much of human social interaction if game play, after reading this I don't want to play games!
    80 people found this helpful
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  • Adilma Araújo
    3.0 out of 5 stars Estado de conservação
    Reviewed in Brazil on November 12, 2024
    A entrega demorou bem mais que o prazo iincial dado, que foi estendido. Chegou com algumas marcas de desgaste na capa, como se fosse um ivro usado.
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    Adilma Araújo
    3.0 out of 5 stars
    Estado de conservação

    Reviewed in Brazil on November 12, 2024
    A entrega demorou bem mais que o prazo iincial dado, que foi estendido. Chegou com algumas marcas de desgaste na capa, como se fosse um ivro usado.
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  • Harshit Kumar
    5.0 out of 5 stars Deep, Intense, Engaging...
    Reviewed in India on July 16, 2020
    It will take multiple readings to truly comprehend the book. The language is bit complicated. The book is deeply intertwined so as you proceed with reading remember the learnings of the previous chapters. Concepts may seem vague, perplexing but it will make sense, ultimately. This book will drive extreme opinions from readers, overwhelming majority will either like it & agree or dislike & disagree. It is my humble request to fellow readers to please keep your opinions to yourself and don't unnecessarily put them here in reviews. Let future readers enjoy the book without any bias. Happy Reading.
    The pages and print quality of the book is good.
  • Dario Billo
    5.0 out of 5 stars Illuminante
    Reviewed in Italy on November 22, 2023
    Il libro è molto interessante, siamo intrisi nei nostri giochi e spesso non ci rendiamo conto di quali sono le dinamiche che ci girano attorno. Ma questo è, come dice l'autore all'inizio, un libro per smettere giocare nel caso in cui finiamo dentro a una di queste situazioni che sono energivore per chi le subisce.
    A me ha aiutato e mi ha aiutato anche a capire chi ho intorno. Chi fa i giochi talvolta non se ne rende conto, metterli di fronte ai fatti è una doccia di realtà.
    Raccomandato!
  • Margit N
    5.0 out of 5 stars Excellent read
    Reviewed in Canada on September 9, 2023
    An excellent book that makes you reflect on human relationships. The "games" are as actual as ever. Lots to learn from this book.
  • radindo
    5.0 out of 5 stars Tres bien
    Reviewed in France on March 9, 2020
    Lecture