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A Programming Language for Games, talk #2

  • Video
  • Sep 26, 2014
  • #GameDevelopment #ComputerProgramming #ProgrammingLanguages
Jonathan Blow
@jonathan_blow
(Speaker)
www.youtube.com
Watch on Youtube
1,613 90 min
1 Recommender
1 Mention
Second talk on designing a programming language for games. Given on September 25, 2014. The first talk in this series is here: https://www.youtube.com/watch?v=TH9VCN6UkyQ This talk... Show More

Second talk on designing a programming language for games. Given on September 25, 2014.
The first talk in this series is here: https://www.youtube.com/watch?v=TH9VCN6UkyQ

This talk quotes from an email by John Carmack that is reproduced here in full: http://number-none.com/blow/john_carmack_on_inlined_code.html

Casey Muratori's essay on Semantic Compression: http://mollyrocket.com/casey/stream_0019.html

Mike Acton's cppcon keynote is here:
https://www.youtube.com/watch?v=rX0ItVEVjHc

(From Youtube)

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Dora Akbulut @thoughtassault ยท Jul 30, 2023
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The best critique of Rust I have seen so far. Everyone says that rust is a lot of friction, but Jon says the friction rust brings is not because it is tied to real-life problems, but mostly because of an agenda that was set beforehand, not necessarily stemming from real-life, big programming projects. Don't forget that the context is game dev.
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