A Pattern Language: Towns, Buildings, Construction
- Book
- 1977
- #Architecture #Design
At the core of <i>A Pattern Language</i> is the philosophy that in designing their environments people always rely on certain ‘languages,’ which, like the languages we speak, allow...
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Number of Pages: 1216
ISBN: 0195019199
ISBN-13: 9780195019193
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Stewart Brand @StewartBrand
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Mar 7, 2014
- Curated in 76 Books to Sustain and Rebuild Humanity
Jesse Schell @jesseschell
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Jun 2, 2022
- Curated in Helpful Books for Game Designers
Christopher Alexander was arguably the greatest genius of the twentieth century. This, his most famous book, is a guide to the way the human mind and body relate to the spaces around it. If you are making games that involve rooms, terrain, or locations, this book will provide a wealth of insights, especially if your games are social. Will Wright read this book, and it inspired him to create Sim City. I read it and suddenly understood how to layout Toontown. What will happen when you read it?
Clayton Dorge @Clayton_Dorge
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Nov 27, 2022
- Answered to What are the best books about designing cities or about what makes for great cities?
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Kristina Narusk @knarusk
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Nov 27, 2022
- Answered to What are the best books about designing cities or about what makes for great cities?
- From Twitter