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Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture

  • Book
  • 2003
  • #GameDevelopment
David Kushner
@DavidKushner
(Author)
www.amazon.com
Paperback
4.7/5 1.2k ratings
Paperback Kindle Audiobook
See on Goodreads
4.28/5 12.1k ratings
5 Recommenders
7 Mentions
3 Collections
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular cultu... Show More

Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history—Doom and Quake— until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it's like to be young, driven, and wildly creative.

(From Goodreads)

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Number of Pages: 339

ISBN: 0812972155

ISBN-13: 9780812972153

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Suhail Doshi @Suhail
  • Curated in Product and Game Design
Patrick Collison @PatrickCollison · Sep 14, 2019
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[link] is one of my favorite books about building software.
Byrne Hobart @ByrneHobart · Jan 27, 2022
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Aside from Masters of Doom and The Making of Prince of Persia, what are the essential books to read on the video game business? Especially interested to know if anyone has written something good since the rise of casual gaming.
Elon Musk @elonmusk · Jan 6, 2022
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Masters of Doom is a great book
Dora Akbulut @thoughtassault · Dec 13, 2022
  • Curated in Game dev
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    THE BEST BOOKS ON VIDEO GAME DESIGN
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  • Suhail Doshi
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    9 curations
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