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Real-Time Rendering

  • Book
  • 1999
  • #ComputerScience
Tomas Akenine-Möller
@inversepixel
(Author)
Eric Haines
@pointinpolygon
(Author)
www.goodreads.com
Edition
4.5/5 78 ratings
Edition Kindle
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4.50/5 211 ratings
1 Recommender
1 Mention
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable sh... Show More

Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.: Download Figures

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Number of Pages: 1027

ISBN: 1568814240

ISBN-13: 9781568814247

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John Carmack @JohnCarmack · Aug 18, 2021
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The Real Time Rendering book is good.
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