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Level Design: Concept, Theory, and Practice

  • Book
  • Oct 21, 2009
  • #Gamedesign
Rudolf Kremers
@RudolfKremers
(Author)
www.goodreads.com
Edition
4.7/5 28 ratings
Edition
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3.80/5 42 ratings
1 Recommender
1 Mention
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Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understan... Show More

Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build such a set of practical tools and techniques. It is tied to no particular technology or genre, so it will be a useful reference for many years to come. Kremers covers many concepts universal to level design, such as interactivity, world building, immersion, sensory perception, pace, and more, and he shows how to apply these concepts in practical ways, with many examples from real games.

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Number of Pages: 385

ISBN: 1568813384

ISBN-13: 9781568813387

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Vanetavi @vanetavi ยท Oct 27, 2022
  • Answered to What's your favorite game design book?
  • From Twitter
I actually been reading through Rudolf Kremers' 'Level Design: Concept, Theory and Practice' since my university suggested it! Although it's mainly level design it does discuss how closely it pairs/works alongside with game design, I've been learning a lot from it!
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